[11-29]Network, Popularity and Social Cohesion: A Game-Theoretic Approach

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  Seminar Announcement

  Title: Network, Popularity and Social Cohesion: A Game-Theoretic Approach

   Speaker: Jiamou Liu (University of Auckland, New Zealand)

  https://www.cs.auckland.ac.nz/~jliu036/

   Time: 15:30, November 29th, 2016

   Venue: Seminar Room (334), Level 3, Building 5, Institute of Software, Chinese Academy of Sciences.

   

  Abstract:

   In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and the White and Harary's notion of structural cohesion . We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete.

   Biography:

   Jiamou Liu is a lecturer of computer science at the University of Auckland, New Zealand. He holds a PhD in Computer Science from the University of Auckland and carried out post-doctoral study at University of Leipzig, Germany (2009-2010) and worked at Auckland  University of Technology as a senior lecturer (2011-2015), and an invited researcher at Paris Universite 7 - Diderot, France (2013). He  was the recipient of Vice-Chancellor's teaching and research awards at Auckland University of Technology. Jiamou's interests lies within multiagent systems, social network analysis and computational logic. He has published over 40 peer-reviewed articles in journals and conferences.